Sunday, February 8, 2009

Generative Components: 2

The last post didn't center on Generative Components as I'd intended. Perhaps trying to chronicle something after spending an entire day learning it isn't the way to go. Perhaps talking about something, anything, directly after isolating yourself to it isn't the strategy. Take time to think and then formulate your thoughts. I digress.

The potential in GC is amazing. Those involved in formal design can tell you how much time is taken to refine, adjust and operate upon iterations of an idea. Weeks are easily spent building, editing and reworking studies both physical and digital. A tool that allows you alternate methods through this workflow would be a very fortunate thing. Contrasty, any tool is packaged with inherent limitations. Some see script-, code- or program- based design as limiting, taking away the freedom 'intrinsic' of pen, paper and creative thought. Indirectly, I agree. But what I find limiting is the enormous investment of time required to become minimally effective with any tool. Technology progresses; How many tools can or should we reasonably learn?

Generative Components? Maya? 3DsMax? Rhino, Maxwell, FormZ, Catia, Photoshop, Illustrator, Director, AutoCAD, Microstation, Ecotect, Revit? This isn't a new problem so much as a new medium. Watercolor, Welding, Charcoal, Ink(?).... each is a tool.

I'm working to wield a few more.


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