Showing posts with label Rhino. Show all posts
Showing posts with label Rhino. Show all posts

Thursday, January 21, 2010

Grasshopper: Paneling Study














































Recently I haven't had the time that I'd like for parametric studies. Perhaps I've been working, training or otherwise slacking too much. They're all excuses, so I'll stop there.

Between work (9pm) and sleep (ten minutes from now) I put together a quick paneling study in Grasshopper. Not a single item is drawn or modeled. Happiness. I hope to build a small library of ready-made panel types for insertion/editing should the need or application every arise at work or elsewhere. It's part of an effort to become better versed in Rhino+Grasshopper.

Bed in <2>

Friday, May 22, 2009

Grasshopper: Output


































It's about the process. There's nothing interesting nor innovative about this as a formal exercise, ribbed/lasercut models being several  years dated. The big difference here, for me and as a learning process, is how little time was spent setting up fabrication. In similar projects I've spent an enormous amount of time constructing logic(s) to inform jointing, layout,etc... but in this case I ran only a few simple scripts. Between semi-automated output and parametrically derived geometry, the time required for iterative design study is much more palatable. And that's good for everyone.

Enjoy the long weekend...

Sunday, May 17, 2009

Grasshopper: Building, Learning






























First off, big thanks to V. Soler from 'http://www.grasshopper3d.com/forum' for helping me out with a component that I couldn't implement correctly. Secondly, more output. It's nothing exciting but it -does- represent my own progress with the Grasshopper.

The second image represents my most comprehensive study to date. It began with a series of (3) catenary curves, deformed toward a common, editable point. Each defining curve is anchored to vertices of an equilateral triangle. A mesh is finally applied, defined by each catenary. Theoretically, it's the first output with basis in structure, gravity, etc.


Monday, May 11, 2009

Grasshopper: <3 the GUI.







































I'm taking a little time to learn Grasshopper. I hear, see, and realize that it's what all the cool kids are up to. And I've always wanted to be one of the cool kids, despite never quite having pulled it off. Just the same, incomparison to Generative Components, I'm a huge fan of the interface. This isn't to say that Grasshopper is necessarily better (or worse!) than GC, just that it's much, much prettier. Pop culture seems to indicate that 'pretty' can carry something a good, long way.

100% spirals + sine waves for now.
Architecture later. Hopefully.